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1. Trapped in Ambush with 0 Clones - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Logibro wrote: In an ambush game (or any game mode) the clone count will briefly go to 0 as until someone bleeds out at 0 clones, they haven't used up their final clone yet. There are times where a team can hit 0 clones...
- by Adelia Lafayette - at 2014.07.22 14:49:00
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2. [Request] Custom match tools - in Feedback/Requests [original thread]
Some way to rent a patch of dirt in highsec and invite people to shoot each other in a game mode would be much appreciated. This would allow people to create their own events, train their corp members, and even just blow off some steam from pub ma...
- by Adelia Lafayette - at 2014.05.08 15:14:00
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3. [feedback] Collision damage still needs worked or just removed - in Feedback/Requests [original thread]
the tiniest taps obliterate dropships
- by Adelia Lafayette - at 2014.04.26 02:14:00
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4. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
I suggested a hard cap a while ago where only % of your total health could be taken in one collision. That way it takes 3-4 collisions before your dead.
- by Adelia Lafayette - at 2014.04.22 03:10:00
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5. Remote shield overcharger, Shield repair tool, and nanny gun - in Feedback/Requests [original thread]
Thurak1 wrote: Right now i would be pretty happy just with a shield charger rep tool. However I have a hard time seeing logis carrying 2 rep tools. well depends on how its implemented but its more of a one or the other situation but nice to ...
- by Adelia Lafayette - at 2014.04.16 03:30:00
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6. Remote shield overcharger, Shield repair tool, and nanny gun - in Feedback/Requests [original thread]
I had a fun idea for a new type of repair tool. A remote shield overcharge. You lock on to a friendly and burst their shield up by x amount possibly 100/150/200 for example for basic to proto level with a 5 or 10 second cooldown as the capacitor r...
- by Adelia Lafayette - at 2014.04.16 02:57:00
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7. Socket connectors kinda like k'nex - in Feedback/Requests [original thread]
With complaints about AV vs vehicles going back and forth and map design being generally agreed as something that needs improved. I suggest socket connectors. Bridges and tunnels that connect objectives and other sockets to each other. They could ...
- by Adelia Lafayette - at 2014.04.14 23:14:00
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8. Race neutral Swarms with racial missiles - in Feedback/Requests [original thread]
Principus Shmoof Triariian wrote: Slow down there, racial swarms would not fit. What we need is the rest of the racial AV weapons. The Caldari use the Forge Gun and Swarm launcher, rail and missile weapons, as they are Caldari. Not racial swar...
- by Adelia Lafayette - at 2014.04.14 20:18:00
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9. Race neutral Swarms with racial missiles - in Feedback/Requests [original thread]
Missile launchers in eve are a main weapon system to the caldari with a secondary main system in Minmatar but all the races have dedicated missile boats. I propose that Swarms become a race neutral weapon system with 4 different missiles be capabl...
- by Adelia Lafayette - at 2014.04.14 17:24:00
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10. Build a bear... I mean battlefield workshop - in Feedback/Requests [original thread]
KalOfTheRathi wrote: They don't want you to do that. Just sayin. The deployable installations were mentioned in some video way back in closed beta. They could be deployed by the never released Battlefield Commander flying above the battlefie...
- by Adelia Lafayette - at 2014.04.14 11:56:00
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11. Build a bear... I mean battlefield workshop - in Feedback/Requests [original thread]
I'd love to see more deployable equipments along with manipulable terrain and even vehicles designed to provide cover for infantry and other vehicles. Also being able to deploy installations would go along way. I want to build the battlefield I'm ...
- by Adelia Lafayette - at 2014.04.14 02:33:00
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12. Militia varients of everything in 1.8 kthxbai - in Feedback/Requests [original thread]
^
- by Adelia Lafayette - at 2014.03.16 22:26:00
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13. Core mechanic broken: Dusts reliance on people - in Feedback/Requests [original thread]
your asking for a way to communicate without voice comms. Something I've asked for and is buried in this forum somewhere.
- by Adelia Lafayette - at 2014.03.07 17:05:00
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14. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
if 3 5 7 is to high 2 4 6 might work
- by Adelia Lafayette - at 2014.03.07 16:55:00
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15. [Suggestion] PC mechanics - in Feedback/Requests [original thread]
Going to suggest a new PC system you can take from it or leave it. My goal is a system that is more sandbox less lobby. Change PC control from clone based to a percentage and make the cap unlimited. This allows for clone stockpiling for major war...
- by Adelia Lafayette - at 2014.03.07 16:49:00
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16. Will pay 20$ for quafe paint job on my soma's - in Feedback/Requests [original thread]
red armor vs blue armor!
- by Adelia Lafayette - at 2014.02.28 01:10:00
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17. Will pay 20$ for quafe paint job on my soma's - in Feedback/Requests [original thread]
because sometimes you just need to be the biggest target on the field
- by Adelia Lafayette - at 2014.02.27 12:32:00
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18. Expanding off map support, using WP as currency. - in Feedback/Requests [original thread]
orbital scans would be amazing. orbital ecm/ewar. like an orbital uplink jammer that would be amazing. orbital webber for when you really want to kill that tank
- by Adelia Lafayette - at 2014.02.23 16:52:00
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19. Installations - in Feedback/Requests [original thread]
I wish they were removed with a mechanic making them player dropped.
- by Adelia Lafayette - at 2014.02.17 19:49:00
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20. drop ships need to be knocked around less by forges and railguns - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Alena Ventrallis wrote: All in the title. Why? They are getting hit by projectiles traveling at extreme velocities. F=MA means that the high force hitting your DS will cause it to accelerate. I think you should be p...
- by Adelia Lafayette - at 2014.02.14 03:04:00
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